Jean Duquenne
Software Engineer
I'm [ʒɑ̃], a software engineer with a master's in robotics based where the internet takes me. I'm into computer vision, machine learning, and full-stack web development. Trying to build cool stuff and learn new things.
Some Projects
Build Buddy
Furniture assembly instructions in 3D 🔨
- VR/AR
- Unity
- C#
Web3 CRM
CRM and Engagement Event platform for Token Communities
- Full-stack
- React
- Typescript
Autonomyo
Creating an Adaptive Neuromuscular Controller for an Assistive Lower-Limb Exoskeleton
- Robotics
- Python
- CMA-ES
SolSponsor
Patreon-like platform with on-chain transactions and NFTS
- Full-stack
- React
- Typescript
VR Interactions
Improving User Interactions in VR Productivity Environments
- VR
- UX
- C#
Egg Sorter
Deep Learning Framework for Miniature Biological Entities Classification
- Deep Learning
- Computer Vision
- Python
Referral Platform
Web3 marketing platform and referral system
- Full-stack
- React
- Typescript
Experience
- Developed lightweight Shopify theme app extensions and Bubble.io widgets, delivered to 600+ high-traffic websites via CDN with excellent performance.
- Built 20+ optimized, responsive, and accessible widgets for perfect display on all devices.
- Created scalable data pipelines using various APIs, leveraging Google Cloud services.
- Webpack
- Typescript
- Liquid
- GraphQL
- Tailwind
- UX
- Accessibility
- Data Pipeline Architecture
- Google Cloud
- Designed and developed 3 award-winning web applications, selected among 700+ startups for incubation by Binance and Google Startups.
- Grew user base to 50,000+, winning the BitDAO hackathon ($12.5k prize).
- Iterated towards Product-Market Fit, implementing advanced features and complex user flows.
- Led development with rapid cycles, ensuring a clean, modular, and maintainable codebase.
- Executed Continuous Integration/Deployment, test, code reviews, recruitments, and comprehensive testing.
- Agile
- Full-stack
- Entrepreneurship
- Web3
- EVM
- Typescript
- React
- Next.js
- CI/CD
- Figma
- DevOps
- System Architecture
- Distributed Systems
- Database Design
- Developed VR applications in Unity to test ergonomics of various input modalities, aiding Logitech's stylus improvement efforts.
- Conducted user experiments on VR input modalities, adapting ISO 9241-411 and Fitts law for 3D interactions.
- Researched and developed virtual keyboards, including surface-aligned designs and models with integrated hardware.
- Integrated hand tracking with gesture controls into Logitech's virtual meeting VR app.
- VR
- Unity
- UX
- C#
- Oculus
- Experimental Design
- Electronics Development
- Implemented an exoskeleton in a biomechanically accurate simulator.
- Applied CMA-ES for actuator optimization, achieving a realistic gait and addressing muscle weaknesses.
- Python
- 3D Modeling
- OpenSim
- CMAES
- C++
- Enhanced classification accuracy of miniature biological entities from 90% to nearly 100% by shifting from a Gaussian mixture model to a deep learning framework.
- Developed a classification framework using convolutional neural networks (CNNs), ensuring reliable performance and android device compatibility.
- Python
- Keras
- Tensorflow
- Machine Learning
- Deep Learning